Heute wurde die freie C&C-Reimplementation OpenRA von den Entwicklern in dem neuen Release 20110511 freigegeben. Die Änderungen der Engine für Spiele auf Basis von Command and Conquer: Der Tiberiumkonflikt und Command and Conquer: Alarmstufe Rot umfassen:
- Engine
- Fix hotkeys firing on both key down and key up
- Allow C4 delay to be configurable
- Text field support for home and end keys
- Fix world actor being owned by Creeps player (causing Neutral to be hostile) on new maps
- Include gpu vendor string in graphics.log for unsupported cards
- Fix crash with some aud files
- Fix a rare crash when a repairing building is killed
- Improvements to HackyAI
- Generalize capture logic to work for any actor types
- Support RA2-style missile trails
- Fix helicopters failing to attack targets in some situations
- Fix 'exploit detected' when using hotkeys on another players units
- Relinquish spawn point in the game lobby when entering a spectator slot
- Fix maps with >8 spawnpoints in the game lobby
- Yaml loader crashes correctly when trying to inherit from a nonexistant actor
- Yaml loader crashes correctly when trying to remove a nonexistant trait
- Modding support for multiple player palettes
- Fix several crashes when installing packages
- Many other general engine improvements
- C&C:
- Fix Viceroid target-scan radius
- Fix map-placed SAM-sites not being able to attack
- Commando voice clip when built
- Commando voice clip after kills
- RA:
- New unit: Supply truck for donating funds to another player
- Pilots (sometimes) parachute from shot down planes
- Bounties on killed units
- Use RA2 style missile trails
- New GPS logic
- New map: Pressure by seru
- Packaging:
- Utility writes a log to support dir when crashing
- Support for Ubuntu 11.04
- Fix osx crash when run from a path with spaces
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