Danger From The Deep ... ;)
Parsec war um die Jahrtausendwende herum ein bekannter Shooter, der auch für Linux angeboten wurde. Es waren Experimente, später sollte jedoch ein richtiges Spiel daraus werden. Irgendwann schlief die Entwicklung ein. Das Projekt Open Parsec hat sich dem Quellcode angenommen, der kurz vor dem Ende des Projekts (28.01.2003) noch übergeben worden ist.
Von der Projektseite:
Parsec is a fast-paced non-commercial network space-shooter that has been in development for several years. It started out in 1996 as a lab project at the Vienna University of Technology, but has transcended its original roots to become what we would like to refer to as commercial-quality freeware (CQF).
The major releases of Parsec up to now were several versions of the Parsec LAN-Test, which were intended to enable players to get a glimpse of the current state of Parsec's development. These releases support Win32, MacOS, MacOS X, and Linux platforms, and 3D hardware acceleration through OpenGL and Glide (for the old 3dfx boards).
The Parsec Project, a term we also use to refer to the people behind Parsec, is the team of game developers that has been working on Parsec since 1996. However, the impending change of Parsec's development model to an open source approach will be closing the original Parsec Project in early May 2003.
Beginning in May 2003, Parsec will be an open community project striving toward a Parsec release that also includes Internet game play. The members of the original Parsec Project would like to dedicate their work to the Parsec community, and hope that the open source version of Parsec will bring lots of fun to even more people around the globe!
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Ich mag mich noch sehr gut an dieses Spiel erinnern. Neben Quake eines der ersten Spiele, die auf meinem Linux in 3D liefen (ein weiteres war ein U-Boot-Spiel dessen Namen mir entschwunden ist).
Die Effekte und vorallen der Soundtrack haben es mir sehr angetan.